Version 1.1.5 adds the ability to autorig meshes to a skeleton with manual weight adjustments where required. This version also […]
Version 1.1.4 adds the ability to modify the bind matrix for each mesh for each joint. Selecting a mesh and […]
Version 1.1.3 introduces Joint creation and skeleton editing. The user can add joints and bones or extend existing skeletons using […]
Version 1.1.2 overhauls the UX with a new KeyEditor and Undo/Redo system for faster and smother operations. Download the latest […]
Version 1.1.1 introduces weight painting, take a look at the article explaining its features and usage in more detail: https://www.munianim.com/knowledge-base/weight-painting/
Version 1.0.9 allows the user to hide/show joints, making it much easier to sketch limbs and match skeletons for retargeting […]
Version 1.0.8 introduces GLTF/GLB 2.0 specification exporter along with streamlined ToolBox and User Interface. Download the latest release to check […]
Version 1.0.7 implements video overlays and ability to update the rest pose. Watch video overlays in action at https://www.youtube.com/watch?v=nkANAg38Vig
Version 1.0.6 adds Mirroring of IK chains and 3D ImageOverlays to MotionMuse. Check out Mirroring in action at https://www.youtube.com/watch?v=nxiw4P0kdGw
With version 1.0.5 MotionMuse adds support for GLTF/GLB and VRM file formats. Export support for multiple formats will be coming […]